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why compare triple A and indie games?

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Just why? Why would you compare triple A titles to indie games? It doesn't make sense to me why we argue about which is better, and I want to give a couple of my opinions on the topic as a whole. This is just my opinion, so please don't take this for a fact. Enjoy!

 

Now, before I go into my opinion for why we shouldn't be comparing these two different types of games, I'm going to look at what exactly these two different types of games actually are. Triple A games are the easiest of the two to define. Triple A games are games made by large development companies and have a large budget. Triple A games are typically a sequel nowadays, with the real lack of new IPs being in this category as of late(in November, that will obviously change for the better). Indie games are a little harder to define, but it comes down to this. Indie games are one or more than one of these things: has small development teams; small budget; less publicly announced(unlike Saints Row III and other triple A games); or just not as large a game. Hopefully this are good definitions for these two different types of games.

 

Why try to compare these two games? or a better question. Why try to put these two different game development ways against each other to see which is better? It doesn't make any sense to me. They are both very fun to play, and both are really filled with creativity and new, not yet seen concepts(although I will admit that indie games have a little more of that than triple A games). Triple A games and indie games alike offer us great experiences, and I really tire of hearing the argument of which is better, because neither is better. They are both for different tastes for different people(or the mood someone is in, in my case), and they both have great games and not so great games in them. 

 

I'm now going to look at two games from each category and show that both of these have great games. The first from the triple A games category is The Last Of Us. The Last Of Us is a truly great game, and I haven't had the amount of fun I've had with any other game ever than with this one. It's just great. The first from the indie game category is the incredible Limbo. Limbo just feels different, with the unique art design and overall game design. I can't really put my finger on it, but I like the game. The second from the triple A category is the upcoming GTA V, which will be an amazing game, if it's anything like GTA IV is. The second from the indie game category is Super Meat Boy. Super Meat Boy is just an impressive game. It's incredibly challenging, and yet, I couldn't get frustrated with the game. I was hooked, and I didn't want to stop playing. 

 

I also want to look at an example from each that isn't so great, to prove that both of these different game types also can have flaws. The example from the triple A category is the below average FPS Aliens: Colonial Marines. Aliens: Colonial Marines was just a shoddily made cash in that was meant to take money from the wallets of those who liked the movie from 1986. The example from the indie game category is SPAZ, which I honestly do not think is a great game. The combat is barely functional enough to warrant me to take part in it, and it just bores me to tears. 

 

One of these days, maybe we will stop comparing indie games and triple A games, because I don't see the point in it. Both provide great experiences, like I said, and both can really give some entertaining moments or just is fun to play. We must stop comparing these two and putting them up against each other, and I ask all that have read this blog to at least try to not compare the two. 

Hope you've enjoyed reading this. Tell me how you feel about the comparison of these two, which one you like better, how my argument is invalid, or just how you liked the blog, in the comments below. Have a nice day!


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