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Mobile Monday: 5 Games Worth Checking Out.

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Here are some of my favorite mobile games at the moment:

 

1. Towers & Trolls

Towers N' Trolls is, in my mind, one of the best tower defense games there is on the mobile platform. There's ton's of different modes and levels, and the game gets challenging after a while. My only complaint about Towers N' Trolls is that you have to replay levels quite a bit to get enough gems to purchase further levels. You could buy them via microtransaction, though.

Platform: Android, iOS

Price: Free

 

2. Future Shooter

Future Shooter (I know, a very generic name), is a side-scrolling shoot 'em up from Dancing Cat Development. The gameplay isn't your typical side-scroller - enemys move in on you from all directions, and you can move all directions around the "map". There are four different character classes: Soldier, Ninja, Punk, and Cyborg, although there are no real distinctions between these too. It's a fun waste of time if you have a dollar to spare.

Platform: Android, iOS

Price: $0.99

 

3. Tigers of the Pacific 2

Tigers of the Pacific 2 is an aerial combat game worth checking out. The campaign is extremely short, but there is a "World at War" mode that is a lot of fun. This game isn't without it's faults though, like I said, the campaign will take you all of about 10 minutes, and there is a steep learning curve for anything but auto-pilot mode. Once you figure it out, this game can be a lot of fun.

Platform: Android

Price: $0.99

 

4. Into the Dead

This game is pretty popular now, but it's still a lot of fun. Basically you just try to walk to avoid the various zombies roaming around you. There are guns, but in my mind they are pretty much useless because it isn't that difficult to avoid these zombies. It's a fun game, but it's just a little too easy.

Platform: Android, iOS

 

5. Zenonia 4

Ya, I know Zenonia 5 came out, but I like 4 a lot better. Zenonia 4 is an addiction for me, and I can't wait until the 6th one comes out. You may disagree with me, but I think of Zenonia as a portable version of Disgaea. If any of you have ever played the Record of Agarest series either, it's comparable to that. I bought this title when it costed money, but now it's free.

Platform: Android, iOS

Price: Free

 

Thanks for viewing! Hope you enjoyed my first official blog (I posted one a while back, but my stats still say 0 blog posts). If you have any suggestions, please post them in the comments.


Let's Play Quake 4 Part 5

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Part 5 of my playthrough of Quake 4 is now live! Hope you guys enjoy it!

(Please visit the site to view this media)

Breaking it Down #1: "Blood Money"

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Spoilers for the episode and show follows

So, the beginning of the end begins, and it starts off well. After more than a year of anticipation after Hank's discovery sh**, it finally returns to us, and it is off to a very good start. Now, this blog won't act like a review, so don't expect any score or final opinion on the episode. This is just an analyzation of what happened, and some general thoughts on the episode. So, shall we begin?

We flash-forwarded again in the beginning, and it's pretty clear that some crazy crap goes down from now until the end. Seeing the White's house in complete abandonment, the Heisenberg spray painted on the wall, and poor Carol's reaction to Walt's mere presence tell us that some serious sh** has gone down in the span of the year. Also, we have to wonder as to the state of Walt's newly returned cancer at this point, but more on the cancer later. This show has always been great at giving us the smallest taste of future events so as to pique our interest, but not give anything serious away, and it certainly succeeds here.

Back in the present, Hank finally got off the crapper, and played it the best way I think  he possibly could. It would have been completely unlike the show if Hank got outside and put Walt under arrest. Instead, he decided to continue his investigation after getting the small hint to who Heisenberg really is. Although it makes me wonder how Hank never saw that drawing of Heisenberg and thought that it didn't look like Walt, but I digress.

On the White's side of things, the car wash is going great, and I personally thought it was pretty awesome how differently Walt and Skyler handled Lydia's presence. Throughout the episode, I happened to notice how much Walt was behaving like Gus. Acting all businesslike with Lydia in the car wash, not denying but not confirming Hank's accusations at the end, hell, even puking in the toilet exactly like Gus. Could it be that he's going down the same road as Gus, including the same end? I have no idea, but it'll be interesting if he continues like this as the episodes go on.

Jesse didn't get much screen time in this episode, but some important things are left unspoken with him. I don't have a doubt that he knows Mike is dead, and he probably suspects Walt. He also doesn't know what to do with all of his money, trying to put it to good use by giving it to the family of the kid that Todd shot and Mike's granddaughter. Walt trying to intervene with Jesse's decisions shows how much Walt is still trying to use him, even though they both stopped cooking.

And finally, that last scene was just fantastic. I'm glad the show just got it all out there in this episode that Walt's cancer has come back, and that Hank clearly knows of Walt's secret identity. I think it would have been a cop out if at the very end it was revealed that Walt was going to die of his cancer even though it had been hinting at his cancer's return all season. Also, I'm sure we'd all been looking forward to the inevitable Hank/Walt confrontation the whole series, and this was a great scene to give a sample of what's sure to come with the conflict. Overall, I can't wait to see where the show goes after this, and I'll be sure to make new installments of my blog for each occasion.

 

If you feel like it, comment and let me know what you thought of the episode and the show in general! Thanks for reading!

Why Super Mario World Is Still Amazing

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            I consider Super Mario World to be one of the best games of all time. I played it for the first time about four years ago on my 7 year old old Game Boy Advance and it blew my mind that something that was about 20 years old could still look so colorful and vibrant. World is just so fantastic, and playing it for the first time now would still be as mind-blowing and amazing as it was over 20 years ago. I am in no way a Nintendo fanboy, but I'd say that World is one of the most timeless games I've ever played, and in the long run, better than Super Mario 64 (though that is amazing and groundbreaking as well of course). Here are some of the reasons you should play this game if you haven't yet: 

1: Still looks, and sounds great

Free...freefalling.


            Most Mario games are great looking, and this one is no exception. It looked good on the NES and looked even crisper on the GBA port. From the colorful levels in world one do the dark and menacing caverns in world 8 there's plenty of variety from the graphics. The overworld map looks still looks great as well as all the sprites still look great, from the regular koopas, to the Bullet Bill's huge less famous brother Banzai Bill. The music and sound effects are still top notch, as well.

 

2: Plenty of Replayabilty

I don't think I can jump that high...*sigh*.  Shut up, Yoshi.

   

         Replayability is a word that I possibly just made up, but whatever you want to call it, Super Mario World has it in spades. From the Dragon Coins, to trying to find all the hidden levels, and the star roads, trying to get everything in World will take you a while. You get some rewards for this, though, like the different colored Yoshi's you get from successfully completing, or the really difficult secret world that you can get to from the Star Road. This is one of the few games I’ve gone out of my way to 100%, and there was never any point where I wasn’t having at least a little fun.

 

 

3: Good Variety

Someone is sleeping with the fishes…*crickets*… I’ll see myself out.

 

            This one is pretty much a given, considering it’s a Mario game, but I’m saying it anyway, because you can’t stop me! From the levels with all those spiky phallic death things to the autoscrolling levels (ugh), to the underwater levels, and of course, the ghost houses, this game has some pretty great variety. The enemies are of course, very diversified, with goombas, magikoopas, Monty Moles, shy guys, and a lot more. The most creative in my opinion? The koopa on the cloud with the 1-Up mushroom on the fishing rod - he got me every time. I mean, come on, would you pass up a 1-up mushroom?

 

 

4- It’s Fun!

Yoshi is quietly plotting his abductors death….

 

            This one may seem a little cheap, but I think it’s very important, so hear me out. Games are supposed to be fun, that’s the point. Most games today are focused on good story-telling, which I am 100% behind, because gaming is moving forward as a medium due to amazing, story-driven games like The Last of Us, or Bioshock Infinite.  Sometimes, though, you just want a very simple game, like Super Mario World, but it’s still probably just as rewarding as the story-driven games we have today. Instead of elaborate plot twists and brilliant endings, Super Mario World is just Mario doing what he’s been doing for over 30 years, and that’s beating bad guys and saving the princess. One of the reasons Super Mario World, and the series as a whole, is so great is because they’re just fun and simple. It still controls really well, and it’s just a blast to play. So if you haven’t played it, you’re missing out on an amazing game. Thanks for reading!

 

 

Pokemon White Mini Series Part 11 New Pokemon YAY oh and Battles Lots of Battles

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So picking up where I left off I was off to level up my pokemon to level 20...

Starting off I caught a level 15 Sawk with a Great Ball in the Pinwheel Forest Outskirts. It's a fighting type that doesn't evolve so it's nickname is Dageki which is Japanese for Sawk. It starts out with the following moves: Leer, Bide, Focus Energy, and Double Kick (quick kicks the target twice in succession using both of it's feet). I lucked out and mine was already carrying a Black Belt when I caught it so it's moves are stronger and it's more determined (whatever that means?).

At level 19 Kokoromori can learn Imprison I don't like the move so I didn't learn it.

At this point I started fighting some of the trainers found inside of the PinWheel Forest (past the Outskirt like area) for some more experience points.

Nageki at level 13 can learn Seismic Toss which is a fighting type move that is where the target gets thrown with the power of gravity and inflicts damage equal to the user's level. So I made Nageki forget Bide and learn Seismic Toss. This move will be really useful since it does more damage the higher your pokemon's level is.

Dageki at level 17 can learn Low Sweep which is where the user attacks the target's legs (I guess lower half for legless...) quickly and reduces the target's speed stat. I choose to learn it and forget Bide.

I caught a level 15 Petilil which evolves into a Lilligant when exposed to a Sun Stone. So I nicknamed her Dredear which is Japanese for Lilligant. She started with the following moves: Growth, Sleep Powder (user throws it over the target in order to make the target fall asleep), Leech Seed (user plants it's seed into the target and absorbs life force from it healing itself and damaging the target every turn), Mega Drain (user absorbs a large amount of health from the target - of course this might end up being a small amount if it's not very effective).

At this point I've seen 26 pokemon according to the Professor in the PC machine thing and she wants me to go see her so back-tracking. Oh the fun....She gives you the TM False Swipe which can be used to teach your pokemon the move which is where the user uses a restrained attack that prevents the target from fainting. The target is at least left with 1 HP. Basically it can be used for making catching lower leveled pokemon easier. This might be useful later on but for now I'm not going to learn it.

Inside the PinWheel Forest if you go left like you are suppose to get past the first Team Plasma trainer and go left until you can go down to the left of that through some grass is an item. It is a Big Root. Well back to the PC so I can have Dredear hold it since it would up its HP-stealing move power (it's two main moves do this so Yay!).

Musharna at level 17 can learn Moonlight which is where the user uses moonlight to heal itself. The weather makes this moves effectiveness vary (basically it better be clear out or it won't be very effective). I'm not sure if the time of day effects it sense the moves says the user heals itself and is rather vague about how so I guess it would work during the day. I'll try to remember to find out what happens tomorrow since it's too late in day now (it's night time while I'm learning the move finally). I learned it regardless the technicalities because it heals itself cool and forgot how to Imprison (I really think that move stinks seriously).

I caught a Sewaddle at level 15 inside of Pinwheel Forest with a Great Ball. It evolves into a Swadloon and then into a Leavanny. The second evolution only occurs when High Friendship is reached though while leveling up. Regardless it's nickname is Hahakomori which is Japanese for Leavanny. She starts with the following moves: Tackle, String Shot (lowers the targets speed), Bug Bite (user bites the target and if the target was holding a berry the user of this move eats that berry and gains its effect), and Razor Leaf (the user launches sharp-edged leaves at the opposing team/target. Critical hits land more easily after the use of this move as well).

Ok past the second grunt well technically directly above it there is a weird ranger dude he will give you a Chesto Berry after the battle. Go to the left and there is a item just behind the fence from there. It is a Super potion. If you continue and go around the curves in a trunk on the left side of the path before going through the log is a Antidote. Oh if you approach the log a trainer jumps out of the trees at you... She scared me! O.O

At level 19 Musharna can learn Hypnosis which is where the user tries to hypnotically put the target to a deep sleep. I didn't learn it cuz I figure Yawn works good enough.

Ok jumping out trainer gives you a Chesto Berry after you beat her. Oh and before I forget I got a hidden item TinyMushroom, and Mooland decided to randomly PickUp (it's ability after all) a King's Rock so I gave it to Hahakomori to hold (she's kinda weak right now even though she's level 15 cuz she's a bug would figure....).

I caught a level 16 Venipede inside the PinWheel Forest with a Great Ball. It evolves into a Whirlipede then into a Scolipede, so his nickname is Pendror which is Japanese for Scolipede. He starts with the following moves: Poison Sting (stabs the target with a poisonous stinger might poison the target), Screech (lowers the target's defense harshly), Pursuit (attack that doubles in damage if the target is trying to switch out of battle), and Protect (enables the user to evade all attacks but the chance of the move failing rises if the move is used in succession or over and over again without another move in between).

As I finish for today for leveling eventually gets boring I learned poison doesn't affect pokemon outside of battle in this game like it does in the other ones, so YAY! :D

(31/31: Day 27) Rayman Origins

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You would not believe how hard it is to pin down my final review of this. I keep debating whether to praise or criticize it, because at this point, so close to finishing it, I am left with a wish to do both. There are some amazing things in Origins, just as there are some of the most teeth grinding, frustrating elements I've ever encountered in a platformer such as this. All I can say for now is -- I hope Rayman Legends fixes most of the problems I mention here, as I've already got that pre-ordered...

Well, for those of you who haven't played Rayman... expect to be basically as clueless as the rest of us as there is almost no pretense of story beyond some jammerings from the above creature with a long beard and a few bits of basic direction from forest nymphs (more on them later). Basically, our heroes were chilling in the forest, snoring very loudly. This awakens and undead lady who literally unleashes hell and sends the entire topside world into chaos. As a result, your first order is to... jump around and collect random creatures that seem to serve no purpose? Yeah, unlike Mario, they don't even really bother explaining how the Teensies actually seem to be the magic macguffin of their world, they just point you in the right direction.

In any other game, this could be damning, what with especially the fact that the ending is severely unsatisfying, but that's not the point of Rayman Origins, which is why I say I am not finished. The real focus is on continually unlocking new Teensies for costumes and more levels. After that... I guess completionist stats? You'll unlock most of the content just by playing through the game normally, but the last two costumes and the Livid Dead levels are permanently locked off unless you put in some serious effort. It's about this time during you run through the game that you'll find a serious problem with Rayman Origins.

It's checkpoints were apparently handled by monkeys. Not only are they extremely unforgiving -- they are sloppily done and often go so far as to make me question the amount of QA was devoted to that. You can only activate them upon entering a new room/area. This is the only instance, outside of maybe ONE level, in which you save your progress. Sometimes this encourages running through the next door then coming back -- but you have no knowledge if it will permanently seal on you or not. This wouldn't matter if you didn't lose everything you picked up, but you are literally reset to the moment you enter the room. This is awful design, especially for a platformer that descends into pure masochism near the end of it's campaign.

Another downside is that the controls only hold up in the moderately hard sections -- I once got sent back repeatedly not due to my own reflexes failing me, but due to damn near broken ability to make sure I wouldn't jump too high and hit a spike. Hit boxes also being fairly ambiguous for some objects make it increasingly hard to tell what you're doing. These two aggravations become worst in the boss fights. Boss fights with specific patterns? Fine, I'll abide that, but not with a checkpoint system that sends you back to the start every time. Due to the one-hit-death nature of the game, even if you get a heart to give you a second hit point, that's a once in a blue moon bonus in the face of some very unpleasant bosses. The best "boss" sections are more often in a side scrolling shooter section or when you're running and fleeing from an enemy. Unfortunately, you still get the scripted sequences, stupid as they are.

The least impactful but still stupid design decision though, is the Nymph clothing design. Guys, this is a game meant for all ages. Showing us skimpy girls in bikinis that clearly barely fit, even showing their chest jiggle in animations, is not cute, it is not funny, it is just pandering to a specific audience. I mean, I am laying out the criticisms here for the later levels and the checkpoints but really... your game is better than this sort of stupidity. The first two thirds or so of the game are well worth the price of entry even if the climax is a rough, unpleasant ride. I was nearly ready to nominate this game as one of my GOTY candidates alongside Dishonored back then. The controls work well in the less insane levels, the sound design is amazing, the visual creativity is amazing, the originality of the universe pours through every single inch of the screen... it's enchanting and amazingly well done, yet you keep making these dumb mistakes! I want to love you Rayman Origins. Why do you keep slapping me in the face when I tell you that!? If you don't get your act together, we're through. It was a fantastic ride but trying to recapture old magic while trying to ignore the bad just won't work.

This is one of those good-but-not-great games. It's fresh, it's original, it's enticing, it doesn't require a lives system *side glares Mario*, and it lets me play as whatever character I want. Yes, I didn't play as Rayman. I apparently played as Goth Teensie (yes, to m

y understanding, both the little purple creatures you collect and the long nosed creatures are called Teensies), and he's a goth because... he dresses in black and red? I just thought he looked like a monk, plus his animations are adorable! Oh who am I kidding? Every animation, save for the nymphs, is like something out of a lost kid's cartoon. You could put together footage from in-game and I bet, if you removed the HUD, that someone would think it's purely 2D animation. It's also refreshing for something that isn't dull gray or ULTRA-HAPPY-FUN-TIME-WOOPIE!. It's got a tinge of dark, it's not trying to follow anyone's ideas, and it's, in the end, just trying to do it's own thing.

I really can't emphasize enough that the problems I'm having, big as they are, will not effect you until well into the campaign unless you are bad at platforming games. This is one of the most varied, curious, and enjoyable games out there, and probably one of the few non-pretentious Ubisoft games on the market. It's a bit like Killzone 3, oddly enough, in that respect. It just wants to do what it's doing, flaws and all, and get the job done so you can have fun. It may have it's hang ups, it may have it's issues, but it will stand by your side so long as you're both getting along well. Rayman Origins gets an 8.75/10.

Additional Note for PC users: While I'm not aware of gamepad support (and there appears to be no online support), you can script WHATEVER keys on the keyboard you want for every player. Depending on your keyboard size, and the small list of controls, that can mean anywhere from two to four local players on a PC game. I know, right? Crazy talk!

Cheers,
Paradigm the Fallen

Better to do something mostly right than something completely wrong.

Trivia: I collected roughly over a hundred or so screenshots playing this. I usually only get to use a few for my blog posts, but when I can, I capture about that many images for any given game I'm reviewing. A few highlights that didn't make the cut:

Moments: Fire Emblem Awakening

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***SPOILERS***

The rain pours. The sun is masked by the clouds. Nothing can be heard above the downpour except the wet steps of Chrom and his army, weakened and disheartened. Emmeryn, their peace-loving leader, had just died, sacrificing herself in the hopes that conflict would end.

The troupe comes in contact with the Plegian army, led by a general named Mustafa. Chrom cannot hold his rage in - he screams out at his enemy, unable to see beyond the tragedy of his sister's death. Mustafa does not yell back, however. Instead, he offers consolation, and states he was inspired by Emmeryn's actions. Though he offers to take him prisoner without violence, Chrom refuses, knowing full well he must escape if he hopes to avenge his sister. Mustafa acknowledges this, and promises a painless death.

Chrom and his army clash blades with the guards standing along the path to their freedom. As more and more Plegians are put to rest by Chrom's fury, some begin to express fear. They beg Mustafa to be allowed escape. Though the general knows his family would be murdered by such an allowance, he agrees in despite of this, inspiring his troops to fight on.

The troops continue to move across the field as somber music continues. After much bloodshed, Chrom reaches Mustafa, and the two duel. As the blade, Falchion, sinks into his chest, Mustafa uses his last breath to plea for the lives of his men. While the remaining Plegian troops flee, Mustafa dies under the rain - killed by the conflict he never wanted in the first place.

Throughout Fire Emblem Awakening, players fought battles against many generals - some arrogant, others disgusting. Having only just been faced with the death of a main character, the game places them in immediate combat against the most sympathetic, kindhearted opponent in the game. Though players sympathize with him, they know the war, and the lives of their beloved characters, depend on the general's death. Through this battle, Fire Emblem does not rejoice in war, but instead shows the horror that the conflict brings - on both good sides and bad.

31/31 Day 6- Top 5 Hardest Puzzles in Zelda

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Just as much as your sword and your damsel in distress are, puzzles are a staple for the Legend of Zelda series. Usually placed in dungeons, puzzles in Zelda usually range from your simple switch puzzle to those jerkkish puzzles that will screw you over every time. Whether Nintendo put them in for a good challenge or their cheap difficulty confused to many people, these are the puzzle that personally stumped me the most.

Number 5... 


The Phantom Hourglass DS Closing 

This puzzle is one of those that you think "What the hell have a been doing for 9 hours?" once you solve it. As the name implies, you have to literally close your DS to solve the puzzle. Sounds easy, but if you were like me and had absolutely no clue of what to do, your going to be stuck for a loooonnnnggg time.

Number 4... 


Statue Puzzle- Twilight Princess

  In my opinion, Twilight Princess lacks in difficulty compared to other Zelda games like Ocarina of Time or A Link to the Past. Now, this isn't exactly a bad thing, per say, but I did find myself breezing through alot of parts throughout the game. The Statue Puzzle was not one of those parts. Even today, I at least have to retry this puzzle once in order to think it through. In this one, you have to guide two statues back to the spot they were previously in by jumping around. Here's the catch: One statue goes one direction and the other one goes the complete opposite. Having to worry about whether they step on you or not is the least of your problems. I have to say this puzzle was probably the most challenging thing in the whole game.

 

Number 3... 


Water Temple- Ocarina of Time 

Some might think, "Wait... But this is just a dungeon!" Think about it though: Raising the water levels in order to get the stupid keys, putting your iron boots on every second of your  existence... The whole dungeon is a puzzle. Whether you agree with me or not is up to you, but in any case, this puzzle/ dungeons is FRUSTRATING. Yes, the word needed all caps, cause I meant it. Like I mentioned, to get a key to enter the next room, you need to switch the water level, put on your iron boots for the ten millionth time, pray with all your might that you didn't forget a key in another level of the dungeon. This puzzle's/ dungeon's design is so rage inducing that one of the main reasons Nintendo created the Ocarina of Time 3DS version was to fix the design. Thank you, Nintendo. Well.... At least it's satisfying once you finish it... If you call a Link obsessed, weird- looking Zora chick asking for you hand in marriage and, well.... You know what satisfying, then I really don't know what to tell you.

Number 2... 


Pot Puzzle- Link's Awakening 

Like the DS closing in Phantom Hourglass, this is one of those "special" puzzles that took me forever to figure out, but was actually quite simple. Picture this: You find yourself in a room filled with pots and one way out. The door is locked, so the first thing you think is that there must be a key in one of the many pots in the room which opens the door. So, one by one you slash those pots and you find..... Absolutely nothing. Confused, you go out of the room and go back in so the pots would respawn. Once again, you take out the pots one by one until all you see is the ground with, of course, no key. Now frustrated, you turn off the game, thinking that was a glitch, not knowing that you didn't save beforehand and have to do the temple all over again. Once you get back to the room, you try your tactic yet a third time and fail miserably. 4th time, your sick of this crap and want to get out of the stupid temple. Your start throwing pots everywhere like a crazer, until you acidentally throw a pot at the door... It opens like that. You sit in a corner for an hour and wonder why you didn't think of that before.... Well, know you know how I feel.

And Number 1... 


Hero's Cave- Oracle Games

If there is anything in the Legend of Zelda that took me longer or was more frustrating, it would have to be the Hero's Cave. Containing rooms of multiple block puzzles that will most likely make you rage quit, to this day, the Hero's Cave is the hardest puzzle I have ever gotten through in a Zelda game. The best thing about this, though, might be the fact that you're rewarded tremendously afterwards.


What do you consider to be the hardest puzzle in Zelda? Comment below and thanks for reading!

 

 


Madden 13 Review

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The Madden games have arguably gotten worse and worse as time has gone on this console generation, gradually dipping lower in lower with the critics. Last year’s entry was one of the worst in the franchise’s history from my viewpoint, so Tiburon had a lot to do over the off-season to reel me back in.

One step at a time. That’s how you should right your wrongs before moving past them and that’s exactly what Tiburon did. From the excellently revamped presentation with over 82 hours of commentary from CBS’s very own Nantz and Simms, to the reworked passing game and AI of before, I was impressed by the amount of work put into the game in just under a year so the game could hit its targeted August release date.

Madden-13-pic-9

Righting the wrongs

This year, the game once again made great strides to rework its presentation system to make every game look and feel like it actually is on TV. Tiburon decided to bring in CBS’s most liked commentary crew of Kim Natz and Phil Simms to become the new anchors of Madden to both narrate and appear in over 200 cut scenes that take place between plays, before games, and so on.

But perhaps the biggest change to this year’s Madden is the new Infinity engine that the game runs on, which adds physics to a Madden game for the first time. The engine makes every little hit count and enact different from the one before it.

If you’ve thought you’d seen it all in past Madden games where developers had to individually incorporate thousands of different ways for player to be tackled, think again, because now they don’t have to do any work. There is practically an infinite way for players to go down to the ground in pain. Whether that will be on their own or by another player is in your hands.

But the new engine isn’t without its flaws however and it make take a few games to begin to appreciate it since this isn’t the same Madden game you’ve played before. Running into your own lineman on a hand-off play to the running back will result in you falling over and “tweet,” the play is over.

But the system will really work on your nerves when you see plays blown dead because of linemen controlled by the computer on your team stumble over one another or a receiver tripping mid route over a defender’s leg.

In the end though, the game just looks and feels right. It feels like the real deal. Seeing a player hurdle over someone for the first time, than struggle to regain his balance and trip and fall forward another few yards was a cool site to see in a Madden game. Or watching players stumble out-of-bounds is definitely a nice touch of flare as well.

Madden-13

Reworking the ways to play

Connected Careers is a fantastic mode to now jump into that introduces an XP system in your franchise’s both online and off to upgrade your team’s players and coaches, and improves the former Superstar mode, adding the ability to call your own plays for once!

The XP system will let you progress your players in the areas of your choosing, while you can also increase their skill through natural player progression as well with good performance in not only games, but practice as well. But if you don’t feel like jumping into all of this more technical stuff and just want to get to the nitty-gritty of playing football, then you can let the CPU automatically tweak these stats for you.

Tiburon also rewrote the scouting and free agency systems in the game, which were quite frankly horrible when compared with last year’s game to now. Players can now individually choose which attributes and traits they want in a player when scouting for them.

The system is constantly dynamically working in the background, changing things around and incorporating numerous variables that will jumble up the already jumbled formula that may kick your scouted player off your listed due to an injury or character concerns.

Retired players might even come out of retirement from past Madden games! In one of my franchise’s, quarterback Kurt Warner came back out of retirement.

Another hit out of the park from Tiburon with Madden 13 was the new passing game system. With a heavy resemblance to that of the changes made in this year’s NCAA, Madden’s new passing game opens up the field to QB’s and allows them to throw where they want to throw.

Former restrictions that may not have known about didn’t allow QB’s to throw the ball to certain parts of the field. Those have now been removed and the ball can be thrown practically anywhere you want it to go. Probably the most iconic fix in the passing game was that of which addressed the super-jumping linebackers of the past few Madden games. No longer can they jump ten feet into the air to block one of your perfectly thrown passes!

Closing Comments

Madden 13 is a great football game and probably one of the most polished Madden games ever released. Granted that the Infinity engine isn’t always perfect, it’s still a lot better than it is bad. But the problem with Madden 13 is that EA Tiburon was too busy fixing its mistakes from last year’s installment, which left them little time to incorporate any exciting new changes to the game besides the new engine. All in all though, this is finally a Madden game worth getting.

codforlife's 31/31: day 13(Juanolo answers my questions on some of the biggest gaming topics)

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Yesterday, I got a chance to ask Juanolo some questions, to see how he felt about some of the gaming topics that are being discussed, on top of a couple of questions that I figured would have interesting answers. Enjoy!

 

codforlife: How do you feelabout violence in video games, and how do you think we, the gaming community as a whole can stop non-gamers from looking at violence in video games so badly?

Juanolo: I'm alright with violence in video games. Is it sometimes too much? Yes, it can be. Sometimes, I see it as violence, and unnecessary violence. Same goes for movies. I'm perfectly fine for violence as long as they go with the story. It it's violence for absolutely no reason, then I don't like it.

I don't think we can really change non-gamer opinions on violence because non-gamers think video games are insuperior medium that's all around violence. Since we can actually play violent games, people think video games are for losers. I don't think that everyone seems to. They think all gamers are nerds and are worthless. I hate that video gamers get that reputation. That's another debate, though.

 I think that what we need to do is just convince. Look at it like this. People think video games was one of the reasons we've had that theater shooting and Sandy Hooks(both horrible accidents) that was a result of violence. The problem isn't about video games because the same game is sold everywhere else in the world, but the problem happens here, in the U.S. Besides, video games came to as violent as movies, but nothing has been said about movies. Besides, what they try to do is point out the most violent video games. Like Splatterhouse and Grand Theft Auto. Not all video games are violent. What I think causes these incidents is another story, but it sure isn't video games.

How do you feel about each of the next generation's consoles(Xbox One, PS4, WiiU)?

The WiiU, I think, will take place of the Wii, but in the end, it won't live up to expectations. I think Nintendo will work very hard to make it the next great console, and Nintendo fans won't be disappointed. With that said, though, I believe that the Xbox One and PS4 will be better.

What's really going to be great is the console war between the Xbox One and the PS4. In my opinion, I think the PS4 will do better. Not saying the Xbox One will be bad, but that's one thing I don't like, and that's people calling the Xbox One crap. Sure PS4 has made some great points, but that doesn't mean it's bad to get an Xbox One. Maybe 3-5 years from now, there will be a real close console war that will be great.

Another thing that I don't like is when Xbox players say the PS4 has no good exclusives. The games they are launching with are great, and there's a lot more to come for Sony's new console. I'll close by saying 2 words about no great exclusives on PS4: Naughty Dog.

How do you think movie licensed games should be made, to be actually good, instead of the mediocre or just horrible that we've received, for the most part.

I think this is simple. For us to have great licensed movie games, we need the right people to give that experience. I mean, the companies that do work on these games, aren't those big companies that I think could do much better. If you want something to be great, you want talented people to make that great. That's how I see it happening.

What games do you wan to see a sequel to that hasn't happened yet? And what games do you not want to see a sequel to?

Hmm...I would say Uncharted 4, but we all know that's already going to happen. If I had to choose any game, I would say The Last Of Us and a Bad Company 3. The Last Of Us was easily one of the greatest games I've ever played. With it's superb story, it was something special. Even how the ending ended, I think they could still make a sequel. For Bad Company 3, I must say Bad Company 2 was such a great game, and so far I think way better than Battlefield 3. Sure it doesn't sell as much, but in quality, Bad Company is just a much better series. Bad Company 3 would really make my day. The day that it's announced, I will go crazy on my page. If I had to choose between the 2 which I'd prefer, I'd say both because The Last Of Us would be the survival thriller that I always love, and Bad Company is the fun, action packed FPS that I really love.

I have 2 game series that I'm tired of sequels from: Assassin's Creed and Call Of Duty. I'm a big fan of these franchises, but they are really getting old. It's not that they don't change, because both do try to change, but they've definitely overstayed their welcome.

What games would you like to see rebooted?

I was absent in gaming from PS2 to previous. I played some games, but I wasn't the gamer I am now. I always wanted Star Wars: Battlefront, but that's happening. A game I would want rebooted is Half Life 1 and 2. I always hear that it's one of the greatest games of all time. I would love it if Valve rebooted it all for consoles. That would be great.

How do you feel about the case of Justin Carter, the kid who got arrested for the post he put up on a League of Legends forum on Facebook?

I didn't know that much about it at first, so I had to look it up. When I read what he said, I was happy he did get arrested. It's people like these that if we don't do something early when they're kidding, they won't have time to become serious and do something very dangerous and violent.

Did you buy Bulletstorm? And, if you did, did you enjoy it?

No, I didn't buy Bulletstorm. It came out the same day as Killzone 3, and I was a lot more interested in Killzone 3. Happy I did, because Killzone 3 is great. I did, though, play a little of Bulletstorm at a friend's once, and I came back with mixed results. It was ok, but not amazing, and not a 9.25.

What game got the most attention from you at e3? What game got the least attention from you at e3?

For me, I was really already excited for Watch Dogs and it proved to be something to be excited about. Metal Gear Solid V looked great. Happy it isn't an exclusive. Well, an Xbox One exclusive. Ryse also looked very interesting. Titanfall as well. Star Wars Battlefront got me jumping up and down. I enjoyed that as a kid, and now being remade? What else can you ask for? Also, about all the games showed at Sony's conference. Probably my favorite were Watch Dogs, Killzone: Shadow Wall, Infamous: Second Son, and Destiny.

I don't know anything that I didn't really care for because they all looked pretty great. There were 2 games that looked good, but I don't think as good as everyone says, and that's The Division and Titanfall. They looked pretty cool and fun, but I think we're pulled a little too much out. If I had to choose, I'd say the Rahman Rabbids TV/game crap. I really don't care for that at all.

What game has disappointed you more than any other?

Usually most games don't disappoint, and for me it's not that much. The most disappointed I was at a game was probably Bioshock. I got it for free with Bioshock Infinite(which I love), and was very excited for the universal success it has. It was supposed to be one of the greatest games of all time. I've played it on PS3, but witnessed the whole game in Xbox 360. It was a pretty good game, but one of the greatest of all time? Heck no. It was just a little too much disappointment. I try not to build too much hype around a game, but usually they prevail. So I did have high expectations for Bioshock, which might be a problem. Bioshock, for me, didn't meet expectations, and was a little disappointing. Probably the most overrated, in my opinion.

Last Question: Describe the following things for how you would develop a game: amount of time in actual development; multiplayer or no multiplayer; when you would release it(which month, and better yet, which day); whether you would make a sequel to it if it was successful.

I think it would be amazing to create my own video game. I would take as long as it takes to make my game. I don't want to rush it because it'll be flawed, but I don't want to take forever. It depends. If it was an action packed shooter, than probably, but if I made a dark, intense journey that's mostly story driven, then no. I wouldn't have multiplayer. It just depends. I would actually release it in about May or June on the second or third Tuesday that week. In the summer, it doesn't seem there's that many great games. mof course this summer had The Last Of Us, but what other really great game came out. Yes, if my game is semi successful, or a great success, I would make a sequel. Wouldn't be a yearly release, and it wouldn't last forever.

I hope you've enjoyed reading the first part of the Q&A between me and Juanolo. The second part will be conducted on Saturday, and then Juanolo will put it up on his blog. A review of Bulletstorm and maybe Splinter Cell: Conviction will be up whenever I receive my package from UPS(It might take a while). Tomorrow, I will probably talk about the games that I want to see a sequel to. Have a nice day!

Why My Confidence in Microsoft Continues to be Shaken

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A few days ago I wrote a blog that was perhaps too vague in certain aspects to really express my qualms with Microsoft as of late. The truth of the matter is, while I have been turned of off purchasing a Microsoft product- be it the Surface, the XBox One, or Windows 8- it is not simply because "I think the XBox One is a crap system." It is because, as a company, Microsoft has done little to inspire my faith in general.

Today, I read an article that further confirmed my belief that Microsoft seems to be losing touch with their consumers. Now, what follows should not be viewed as merely an attempt to bash Microsoft, but rather to question just what the crap is going on with them. This isn't a matter of if you personally, as an INDIVIDUAL, like what Microsoft is doing because, honestly you as a person doesn't matter much when it comes to economics. You don't. Sorry, but the main goal of any business is to make profits, and you don't make profits attempting to appeal to everyone's personal tastes. You make it by appealing to the general public. And, as the article I mentioned points out, Microsoft has not been able to do that these days.

To give an extremely brief summary of what the article says, it essentially points out that the general market isn't all that interested in touch capabilities on their PC, but that didn't stop Microsoft from trying to insist upon it. As one person put it in the comment section "they pushed 'touch first', forgot about the phrase 'customer first.'" Some of you might disagree, say that Microsoft is forward thing and whatnot. That's all well and good, but pc sales demonstrated that the market simply isn't all that interested in moving "forward" just yet. And that's important to take note of.

I don't think Microsoft is screwing up because "I hate everything that they're doing hurr durr." No, my concern was, and still is, the fact that they can't seem to figure out what the customer, their customers, want anymore. People need to stop excusing the XBox One as an isolated incident, because it's not. If they would make something that could be embraced by the general public, I would be happy whether I personally like the product or not, because it would mean that they are doing SOMETHING right. But as of right now, they're not doing that. So I do feel justified in being a bit skeptical when it comes to supporting any of Microsoft's latest endeavors. They're not going about things properly. They are not LISTENING.

With that said, do I hope Microsoft's XBox One flops? Hell, no. As I said once before, if I was going to fanboy over anything, it would undoubtedly be Microsoft-related. Consider me a concerned fan who simply wishes they would get their head out of their asses and stop convincing themselves that everything they do will be completely golden.

For example, going back to that article it lists a number of reasons why Widows 8 is failing to take a foothold. For the most part, it does seem to do with just how much of a departure Windows 8 is from what Windows users historically preferred. Take a look...

1. Cost- Windows PCs were constantly hailed as the more cost efficient choice. Whether you prefer mac or not, it's silly to ignore the obvious fact that you could often by a more powerful windows based computer for much less than it would cost to get the mac equivalent. But since Windows 8 was pushed as being touch-optimized, prices skyrocketed. The article points out that some touch-enabled laptops can even go as high as twice the price of their non-touch counterpart.

2. The Start Button- This continues to be a bit of a polarizing issue for Windows users. Some miss it, some don't. But considering they're bringing it back in some form and that there are already numerous mods out there for it, it's somewhat safe to assume that this lack of a traditional start menu was a major deterrent for most people.

3. Lack of Apps- Microsoft has always struggled with their app markets and, unfortunately, Windows 8 is no different. Without a compelling reason to touch your screen in the first place, why would you bother spending the extra cash to get a touch-enabled pc?

Personal thoughts aside, if I was part of the group developing Windows 8, I would have likely said something like... "Wait wait wait wait! So...you actually want to do away with some of the MAIN reasons most people like using Windows in the first place?"

What this boils down to for me is simply this... I don't want to put my trust or money into a company that can't seem to get their act together. Typically, people don't like change. They don't. People like routine, what's expected, what's anticipated. But Windows 8 was such a clear departure in the complete opposite direction that it left many people confused,wetting themselves in terror, and questioning the existence of their god. Gross exaggeration. Stick with me here...

Microsoft needs to do something to redeem itself in the eyes of their long-time consumers. After the debacle that was Windows Vista, they redeemed themselves in the eyes of consumers with Windows 7. But they don't need to redeem themselves JUST to the consumers, but to their partners as well. The article shares some pretty strong sentiments from the likes of Acer and Asus as well. And Microsoft can't afford to lose such support.

Change isn't a bad thing. But Microsoft didn't do a good enough job of expressing that. And too much of anything tends to be a bad thing. Unfortunately, Microsoft is learning the hard way that they have to dial it down a bit. Drastic change doesn't work well when thrust upon the general public.

So then, things won't look up for Microsoft until they stop trying to push such drastic, somewhat unpopular (and at times, ludicrous) ideas. You don't have to think that Microsoft is doing everything wrong.  Personally, of more concern to me has been their approach in all of this. But despite what you or I might think, Microsoft is failing to get a firm grasp on the various markets they've attempted to strut around in. Their tablets sales are dismal, the general consensus on Windows 8 is largely negative, and the future of the XBox one seems to be, at least for the moment, unfortunately bleak. With such uncertainty in the company's future profitability and this seeming lack of clear focus, I'm frankly worried about giving Microsoft anymore of my money. At least, for now.

-EE

 

P.S. Personally, I do like Microsoft, so don't make some claim that I'm some crazed Apple or Sony fan. I will be insulted, especially in regards to being called an Apple fan >.>...I'm not bothering to express my personal opinion on what I think about Microsoft's individual design decisions because I feel, at this point, they are irrelevant. My concern is their connection with their consumers. I don't want to put my money into something that might not take of and, as a result, not get continued support. Therefore, what is written above should not be taken to mean that I don't like what Microsoft is doing (some of it I do happen to like but, again, the aspects I like are irrelevant). Rather, it should be viewed as an amateurish perspective on what Microsoft is doing wrong in a general sense, and not a personal one. Hopefully, that makes sense...

Top Ten Things In RPGs That Are Totally Bogus

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I love Role-Playing Games. They can have wonderful stories, as well as engrossing combat systems, which just create this great experience not seen in some other genres. However, they all can have elements that are ones that, even if those fantasy universes existed...probably wouldn't really be there. So yes, this isn't about wooden airships or time-travel (because time-travel is legit), but about the conventions from the games themselves. 

Can you see it?

This is really meant to be humorous, but they really are things that would not happen. Well, some COULD happen, but games hardly ever give explanations for these things. I've recently been playing Mario & Luigi: Dream Team (very, very great title), and several of these conventions are in the game, and I'd already thought of this idea before...so, well, this was born. Let's just dive in, shall we?

10. Weapon Techniques Costing Magic Power

When Crono uses the move "Slash", why does it use up MP? When these characters who are using physical attacks, with no real magic involved, why am I using up points that are used for magic attacks? It's confusing, when you think about it, and really makes no sense. From a developer standpoint, it does, of course, make sense to limit how powerful of a move the player can use at times, but from a logic standpoint-ha, no, this wouldn't really happen. 

9. Bosses You "Beat"

"Alright, I beat the boss! I got his HP down to zero, yes!" *Transition out of battle* "Hey, why is he still up? Why did he just shrug it off? I gave him three times what he gave me, come on!"

Yeah, this may seem familiar to some of you. It just happened to be a few hours ago while playing Dream Team-I beat a boss, and then, wait-he knocks out my party, and things seem grim. If I pummeled the living daylights out of him, shouldn't I being the one knocking him out? Sure, sometimes the bad guy gets some surge of power, but usually, it's just dumb. :P

8. Areas with Level Differences

So, when you start off a Pokémon game, the Pokémon you encounter in the tall grass just outside the gates of town are about level 5, or so. Progressively, the Pokémon get tougher, and tougher, and tougher. Hold on-what discernible reason is there for these Pokémon to be leveled like this? In almost any other RPG, the rest stays true, with the starting area having enemies that aren't very powerful. Of course, this again is something necessary for the player to be able to progress, but it's weird logic wise. Maybe, for Pokémon at least, the Elite Four made sure that the little town in the corner of the map had the weakest Pokémon...eh, I don't know.

7. Enemies Allowing Tutorials

Another one inspired directly from Dream Team-this one is probably the least likely one to appear in an RPG, but it's still completely bogus. Whenever Mario and Luigi are learning something new from Dreambert, Starlow, or someone else, they'll usually wait for an enemy to attack in some way, before yelling "STOP", which, well, stops the enemy. Not everyone who does this has almighty powers, so it must be the enemy being courteous and letting its opponents learn moves to defeat it. Yeah, like that would happen.

6. Party Members Being Limited

So, uh, what about those other 4 members in your party? Well, they can't fit on the battlefield! Oh no! Yeah, this one is self explanatory, as well as another that "well, we can't have this for the player-it'd be too easy!". If you could battle with all of your party at once, especially in a game like Final Fantasy VI...well...that would end up being really easy.

5. Carrying Hundreds of Items

"Hey, I just got a Fat Man! Sweet! Now...where is my guy carrying it? Hello, it's huge! And all those stimpacks-do they just magically appear when I select them on my PipBoy? Well, I guess so, since that also happens when, in other RPGs, I access something called the "Inventory" that just has this list, and when I select something on it, I use it! Wow, I'm really glad I can carry all of this stuff without lugging it over my shoulder!"

4. HP/Magic Points

"Yeah, all those times I was shot, burned, stabbed, and shocked don't matter, I've got that one little health point left!"

Besides just health being measured on a scale, measuring magic power just is, well, absurd. How is the character supposed to not be able to perform a move that they've learned? They need mana or something? Well, how are they then supposed to know when to take the stuff? And speaking of that-why can't a Pokémon use one move an infinite amount of times? What's with PP? Why can't they do some move they learned?

3. Learning New Moves

On most occasions, a character leveling up in an RPG makes them learn a new move-hold the phone, what? Were they imbued with some mystic knowledge because their stats just went up? Who taught them the move? No one did, it just happened when they leveled up. In other RPGs, sometimes the characters also get to learn new moves simply from leveling up, instead of getting them from some person or something. Ha, no, that doesn't really happen.

2. Leveling Up

Can I level up in real life? Well, no, I can't really, unless you count a birthday being one, which really isn't that. I don't suddenly become stronger when I complete chores, or when I complete some other significant task. I don't get experience points from anything in my life, and no one is ranked by what level they've attained. Leveling up is completely messed up, and there's no way it's happening.

1. Taking Turns

If you didn't see this coming from this list, I don't know what you were expecting. In all these great, glorious games, from Final Fantasy to Fire Emblem, we see turn-based combat. Wait, why in the world are they taking turns? This isn't Yu-Gi-Oh, it's just people fighting. Why can't I just spam using the normal attack, why is everyone being so nice and letting each other attack, and not even attempting to defend themselves during the other enemy's turn? Why are you waiting guys, why? Have some intelligence! Attack the enemy while they're just standing there! That would totally not happen if I was in a battle, I wouldn't hesitate and let the enemy decide what to do. 

Well, that's it-again, I hope no one took this as saying these things shouldn't be in games, I just meant for this to be a blog that was "well, this wouldn't really happen, even if this was in a fantasy setting". I'm on vacation right now, so this is likely the only thing I'll put out this week-I'll see you guys later.

Could There Ever Be Another Crash...?

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Could there ever be another crash...?

 

You guys ready for some history? How about a horror story?  You want both?

The video game industry is changing a lot right now. Some good, some bad, but some largely immeasurable—a lot of unknowns haunt these changes.  Technology has changed more over the past generation than in any other console generation, pretty much ever. We didn’t just add more technology this time. Everything’s changed. For the first time, fully digital consoles are viable. For the first time, gaming is easily available to everyone without the need for consoles.  For the first time ever, the future of used games is in question. 

 

A game console.  Starting at $1000.

 

Think about that last one for a second—we could be as much as one or two generations away from GameStop’s extinction.  Now, why would I think their end could be so soon?  Nintendo, Microsoft, and Sony are very clearly still giving us physical games, but they are just as clearly moving towards a digital-heavy future.  As it is right now, Nintendo makes almost every single retail title available as a downloadable.  Nintendo could, at this moment, almost go to a full digital standard since they are already set-up for it.  Over this past generation, both Sony and Microsoft have also been increasing the number of retail games available for download. I think it’s a safe bet that all three major console makers will make this their standard over this generation—as MS had originally intended for the Xbox One.

 

Then, of course, we have the digital-only consoles.  Ouya, GameStick, Shield, and the Piston “Steambox” (which is not an official “Steambox”), Valve’s actual Steambox (if it ever shows up), are digital-only.  Google’s purported console (which is likely to use the Chrome OS) and the announced Amazon Android console are also very likely to be digital.  Digital sales will completely eclipse physical on all platforms before this next generation is out.  Possibly before we even reach the halfway point.

 

But this is a change that will really only hurt one element—GameStop.  I doubt many gamers would be sorry to see them go.  (I personally avoid GameStop now, and part of that stems from having worked there.)

 

But our digital future is not the focus here. Rather, I’m talking about eerily similar “new changes” that may, in reality, be reflecting“old mistakes.”

 

 

 

Gross.

The Crash of ‘83

 

I doubt I’m the only one who’s sauntered over to Wikipedia to indulge myself in the gritty past of gaming, when the industry was ruled by the United States, and promptly ate itself nearly into extinction over the course of a single generation.  It’s a truly fascinating read and equally horrifying.  Common remarks on it are often along the lines of “when E.T. killed gaming,” and when Atari buried unsold and returned cartridges in a New Mexico desert.  To be fair, E.T. was not the only high profile disaster, nor is there a singular cause of the crash. 

 

Firstly, E.T. was joined by Pac-Man (Atari 2600 version)—both notoriously over-produced, both seeing massive shortfalls in sales, and both notoriously awful.  Pac-Man, it should be noted, was one of the biggest games in the world at that time, along with Donkey Kong.  Any console that got those titles would see some real success.  Coleco famously snagged Donkey Kong for the ColecoVision, and Atari snagged Pac-man, which was essentially a disaster.  Donkey Kong later appeared on other platforms as well—somehow always crappier than the arcade perfect title Coleco had. 

 

Arguably the single biggest problems during the waning years of the 2nd Generation (which lasted from roughly 1976~1984!) was that of simple over-saturation.  There were too many consoles for one—Atari had 2 completely incompatible platforms with the 2600 and 5200—the former of which was the darling of the generation, the latter of which, the pariah due to its high price, gigantic size, absurdly breakable controllers, lack of backwards-compatibility, and lack of games.  There was also the Vectrex, the ColecoVision, the Intellivision (the first 16-bit console), the Fairchild Channel F, the Microvision, the Sega SG-1000, the Magnavox Odyssey2, Emerson Arcadia 2001, and the Bally Astrocade.

 

That is 11 consoles over a roughly 8 year period. 

 

This is my image search find for "deregulation."

 

The Issues

 

There was no regulation and no licensing.  Atari famously fought to keep actually third party developers (the first of which was Activision) from developing on the 2600.  ColecoVision had an add-on that allowed users to play Atari 2600 games, and the console makers would actually make games on their competitors platforms (of lower quality, of course).  Intellivision cartridges were repurposed to be Atari 2600 cartridges (I have some of these), the Coleco logo would appear on Atari 2600 games.  Pretty soon, the market was swamped with games—but consumers could barely tell the cream of the crop from the crap of the pot.

 

With the market in chaos, no regulation, and two major high profile releases (E.T. and Pac-Man) being little more than total trainwrecks, consumers promptly viewed video games as a dead-end fad and turned their backs on the industry.  It was all just too damn much

 

Stolen from Old-Computers.com.
Metallica's first album came out around the same time.

 

This crash was a major turning point for gaming.  It moved the center of the gaming universe from the United States to Japan.  In the same year the US gaming market was crashing and burning, Nintendo launched the NES in Japan, and made the first in-roads to a new future in video games.  Nintendo carefully observed the failures of the US gaming market, and they cracked down—notoriously hard at that.  Consoles featured lock-out chips and designs. Developers were trapped in strict contracts.  They maintained powerful control over their console.  It horrible, but it prevented the kind of unfettered chaos the 2nd Generation wrought. 

 

This model still exists today among the major console makers, but has become much more “friendly” to third party developers and publishers. 

 

 

I want to drive that.

 

But Wait a Minute, Surely We Know Better Now?

 

I think one of the best ways to grow as an individual is by making mistakes. We always learn good, hard lessons from terrible, terrible mistakes.  Unfortunately, in my experience, from what I’ve seen of the world—people do not always learn from their mistakes. Not permanently, at any rate.  Why don’t we illustrate this point with horrifying tragedy?

 

By 1986, NASA was flying high.  The Space Shuttle was a total success.  It was a model of a nation at its economic, scientific, and technological peak.  So much so, that the Space Shuttle had become a pretty standard routine.  Perhaps too routine, as bureaucracy and complacency had set in and become the norm.  In 1986, wanting to avoid further delays and goading from higher-ups in a bureaucratic nightmare, NASA launched the Space Shuttle Challenger in a frigid early January morning.  In a public spectacle, that bureaucracy killed an entire Space Shuttle crew as it exploded without ever leaving our atmosphere.

 

All hell broke loose.  Why could this ever possibly happen?  With so many checks, so many double checks, so many checklists, so many people to ensure that nothing like this would ever happen?  There is never an easy answer for this kind of thing—but what it ultimately boiled down to was bureaucracy.  The men in charge knew the O-rings on the booster rockets were unreliable at very low temperatures, but they had to worry about public image, about results.  Suits and bureaucratic nonsense had gotten in the way of safety.  

 

NASA resolved never to let this kind of horror happen again.

 

Fast-forward to 2003, and we see that learning lessons, even hard ones, is not a magical immunity for repeated mistakes.  NASA had almost 20 years to once again become bureaucratic and complacent and routine.  Once again, NASA’s decision-making was called into question.  Schedules seemed to take precedence over safety concerns. 

 

NASA had forgotten its own hard lesson.

 

Now, why the bloody hell would I choose to highlight such horrifying moments in our history for this?  It is precisely because of the level of the horror that I did.  These were incredible disasters, costing millions if not billions of dollars, and worst of all, human lives.  Because people let history repeat itself. 

 

I could just as easily have spotlighted New Orleans, with its history of flooding and hurricanes and reliance on levees—and Hurricane Katrina, where it was clear that the local New Orleans and Louisiana governments had not been paying attention.  Years of warnings that “one day these levees would fail if not repaired” landed on deaf ears until they did, in fact, fail. 

 

 

Video games. Another win for Google Image Search.

 

Yeah, but these are video games we’re talking about, right?

 

True, human lives are not at stake here.  But jobs, careers, and livelihoods are. And here’s where my point finally comes in.  History can repeat itself, and this industry can always crash again.

 

We are at a point of over-saturation, once again.  There are more games and developers than ever before, and more platforms than ever.  This year, 2013, is the single most crowded year in the history of console gaming, and features all of the following consoles as new, in-coming, released, or still relevant: 

 

Wii
Wii U 
DS 
3DS 
Playstation 3 
Playstation 4 
PSP 
PS Vita 
Xbox 360 
Xbox One 
Ouya 
GameStick 
Shield 
Piston 
Neo-Geo X 
Google’s “Chromebox” and
Amazon’s Droidbox as recently noted upcoming consoles. 

That’s 17 consoles and game systems.  That dwarfs the entire second generation—and this is just a single year.  The ColecoVision, Intellivision, and 5200 were all late-comers, hitting shelves not long before the crash itself set in—for a generation that started in 1976~1977 with the Fairchild Channel F and Atari 2600. 

 

Believe it or not, actual size.

 

Yes, the Wii, DS, and PSP will see 2013 likely as their last year of relevance, and the Neo-Geo X and Shield are mostly niche products—but that doesn’t change the fact that they are here in the market vying for shoulder room and shelf space.  These seventeen platforms are joined by Windows, Linux, and Apple computers, Android, Windows, and iOS tablets and phones, and browser games.   

 

Platforms and consoles are not the only places that are crowded.  Libraries are crowded as well.  At one time, the estimate I read about Apple store apps and games numbered half a million, and upwards of 5,000 versions of just Solitaire.  This was from an EGM magazine about 2-3 years ago!  Angry Birds-style success is a fluke and not remotely the norm.  There are a lot of potential customers, but there is also almost as much competition.  Getting noticed is nigh impossible—and woe be to you if you actually charge money for your game.

 

My own experience saw my team’s finished game (GravBlocks) enter Android’s Google Play marketplace and struggle to sell 50 copies.  Mostly to friends and family, low enough to make us sad, but higher than some developers.  We had virtually no advertising other than friends and family that would listen to us, and still outsold another local studio that had a couple million dollars behind their game.  We worked in our free time with no money, and two failed Kickstarters.  Again, another local studio worked full time and had over a million bucks to support them—and they sold worse than us.

 

Then, of course, there is AAA gaming.  It’s now becoming common knowledge that there are far fewer AAA studios than there used to be, but they employ about the same number of people that used to work on AAA games.  I’ll give you the short explanation of this:  Games take so much more manpower and cost to make that major publishers are making fewer of them with larger teams.  Maybe that sounds fine, right?  After all, that means Mass Effect 4 will look and sound even better and as it delivers largely the same overall experience as Mass Effects 1-3.  Well, maybe it’ll be different, but can they really afford to make too many changes to it?  Given the way their “fans” assaulted them after Mass Effect 3, I don’t think they’re going to take the risk… 

 

Now, why would I say a bummer like that?  “Well, it’s just going to be the same as the previous games, but prettier.”  Because that’s the trap of this ultra-high-cost AAA development.  In order for publishers to make that money back, they need to scale back the risks.  Risks and new ideas could lead to low sales.  Better to stick with what works.  You just don’t take risks when there’s this much money involved—Grand Theft Auto IV cost $100,000,000 to develop, which is“big-budget Hollywood blockbuster money.” 

 

Publishers may no longer be able to take major risks.  We will be seeing a lot more cookie-cutter games, possibly more annual releases, and a lot more sequels.  We will see far fewer risky ventures, far fewer niche titles, and quite probably, far less creativity overall. 

 

Balk at this if you wish—some of you will.  But look at what sells—sequels that largely deliver the same experiences over and over again.  New Super Mario Bros, Madden (or almost any sports game), Zelda, Call of Duty, Grand Theft Auto, Street Fighter, Battlefield, etc.  It’s fascinating to a point to sit down and play Street Fighter IV and realize that moves I’d learned with E. Honda 20 years ago are still relevant now. They really stayed the course on that one. 

 

Let’s look at some games that really didn’t sell, despite critical praise:  Sin & Punishment: Star Successor, Shadows of the Damned, Bulletstorm, Brutal Legend, Beyond Good& Evil, MadWorld, Okami, Psychonauts, etc.  Being different tends not to sell. If you’re a major studio and you’re shelling out a Hollywood budget to make a game, you aren’t going to be to inclined to put that money at risk.  You’re going to put it in a sure thing. 

 

Fry is always relevant. 

 

Some of you are fine with that, I’m quite sure.  Having worked at GameStop and Best Buy in the past, I’ve seen it.  The guy who bought a console just to play Madden and Call of Duty.  It’s a damn cliché.  But it’s real! Those people exist!  In large numbers!  They don’t want new, they don’t want different, they don’t want anything particularly creative.  And every single year, they make the same predictable purchase.  Pavlov’s dog of gaming.  Activision could totally cancel Call of Duty one year, and these people will probably still walk into the store asking for it. 

 

The problem becomes one of industry stagnation.  When the majority of the games are all the same thing, and there are too few new ideas, concepts, games, or IPs—the industry will become very vanilla.  Now, hold your further balking for a moment—because Ubisoft recently stated that this is exactly their focus now

 

This is an issue that has the potential to cause a crash, but is unlikely to.  What I think is more likely is lowered sales because of industry bottlenecking.  We would see the AAA side of things move from a rich palette with a variety and quantity of releases squeeze down to a limited selection of high quality, though largely repetitive and predictable titles.  This is could lead to a self-destructive circle where the sameness and repetition cause consumers to lose interest, and as such, the industry attempts to fix the problem by making more repetitive and similar games.  Why would they do that?  Because even fewer potential customers means they must try to appeal to an ever-sinking lowest common denominator to reach paying consumers. 

 

We have already seen inklings of this problem over the last generation as more and more titles have become annual franchises, or biennially.  At the start of the generation, it was pretty much just Guitar Hero and sports games that did this.  Now, we have Call of Duty, Battlefield, Halo, Assassin’s Creed, Mario & Sonic Olympic games, and even Zelda is nearing this level.

 

 

He's looking at the lofty expectations for his future.

 

The other part of this is that we are likely to see the end of Third Party exclusives.  Your next Xbox, Playstation, and Nintendo consoles are going to be more dependent than ever on their First Party offerings.  If you need evidence of this, look at the X360 and PS3 game libraries.  They could hardly be more identical.  Many have scoffed that the Wii was missing out on a great deal of these games, but we ignored the fact that, at the end of the day, the Wii’s difference is actually a strength—it has a gigantic library of exclusives (and games released only there and one other place) that can largely only be played there.  Any self-respecting gamer would recognize this value as every bit as important as having multi-platform titles.  Without exclusives, a console’s value goes down. 

 

Exclusive games are arguably the number one reason to buy any console, and the console with the most exclusives also has the most value.  This is something Sony has managed not to recognize twice. The PSP was very popular, but was heavily flooded with PS2 games over the course of its life.  The idea of a portable system that allows home-console gaming on the go sounds nice on paper, but in practice, this has never been what sold a portable system.  Nintendo ensuring that their portables had notable exclusives is the reason they have long dominated the portable market, and are unlikely to see that change.

 

Let’s not forget how many companies like THQ and Acclaim that have now officially vanished, and how many are still on the brink, like Atari.  Atlus is being auctioned off.  Let’s not forget that Capcom, Square-Enix, and others have posted fairly hefty losses—and how some of these very companies seem intent on suddenly entering that over-flooded mobile market. 

 

Speaking of that…

 

 

The New Guys and the Looming Droid-iOS crash

 

This year is seeing the rise of the first ever crowd-funded, totally indie game consoles.  Every other console maker in the past, from Coleco, Atari, Mattel, and Magnavox to Nintendo, Microsoft, Sony, Sega, Nokia, and Panasonic, have been large corporations and entertainment or electronics companies. 

 

Now, we have new companies—so small that a couple of them don’t even have corporate names really separate from their consoles—Ouya and GameStick.  Shield, Amazon Box, Google Chromebox, and the Piston.  That’s an awful lot of new entrants to console gaming. 

 

There’s an interesting element here you may recognize from the ill-fated 2nd Generation.  A near total lack of regulation.  Ouya is so unregulated, it has illegal (and if not that, highly legally questionable) emulators built into the damn thing.  On the surface, this looks pretty good for indie devs—almost no hurdles to getting a game up and running.  Make a game, and put it up for sale. 

 

In reality, this is one of the major pitfalls of the 2nd Generation rearing its ugly head.  A marketplace of unregulated, unfettered game releases had a disastrous effect on the industry back then.  It created overwhelming consumer confusion, which led to consumer apathy, which led to vanishing sales.  Stories existed of discount bins filled with games discounted to pathetic amounts with stores simply desperate to get rid of them.  You know you have a problem when Quaker Oats and Purina (as in the pet food company) are making video games. 

 

When dog food made a video game.

 

The Ouya and Shield are very much designed with this mentality in mind, which is likely to be grossly self-defeating.  Ouya, for instance, saw a release of Sonic CD very recently.  The Sega emulators cover Genesis, Game Gear, Master System, Dreamcast, and Saturn.  Sure, Sega-CD doesn’t appear to be directly listed on the website linked, but let’s be honest here:  Who the hell is going to pay to download a Sonic game on the Ouya, when the emulator of questionable legality is just another click away?  This is only part of the reason no one is buying anything on the Ouya, and likely, the Shield either. 

 

Now, I like the Ouya so far—it’s far from perfect and has a lot of flaws, but I think it’s a neat system and I’m going to give it the benefit of the doubt for right now.  However, if these things don’t change (along with the broken “demo-everything” set-up), the Ouya will never succeed, and developers will be driven away in droves.

 

The wildly unregulated notion of these systems seems nice on the surface, but it breeds images of unprofessionalism, questionable legal status, confusion, and vanishing quality.  As of January 2013, there are over 775,000 iOS apps (including games).  Damn, that’s a lot of choice, right?  Okay.  Tell me which ten are the best.  Name something other than the highly noted XCOM port, Infinity Blade, and Angry Birds.  The Android market is hardly any better.  In fact, given that it’s regulated even less than iOS, it’s almost safe to say that it’s probably worse.  (My team’s personal experience with iOS is that Apple is unnecessarily difficult to work with, and we have sworn off ever attempting to put a game on there again.)

 

The problem here is that these markets are visibly over-saturated.  Making the next Angry Birds is as much a fluke as anything.  Instant success is not even remotely the norm on phones or tablets—and one might note that regular success or even breaking even can be pretty tough to come by.  This market is headed for a crash.  So much so that the initial strong support of platforms like Ouya and GameStick may well stem from developers desperate to get their games somewhere they might be noticed. 

 

This part of gaming is walking to a future soon likely to be littered with the corpses of indie studios.  When enough studios have failed to garner praise or profits in this overcrowded, under-regulated mess, they will stop making games.  And they may stop in droves big enough to witness another crash. 

 

In other news, Zynga’s horrors have been so wide-reaching that it’s noted that investors have been leaving gaming altogether.  There are investors that do not see the value in putting their money into this industry.    

 

 

We've all been there.

Winding Down…

 

On the one hand, the industry is moving towards a generally consistent high-quality AAA side, but with fewer and fewer new ideas, concepts, games, and less originality overall.  On the other hand, we have a dangerously unregulated swamp with too many options, too many of which are of an unfortunately low quality.  There’s a lot of creativity there—but good luck finding it.  

 

Now, this is all speculation.  The industry is changing rapidly, and in a variety of ways.  What I see as troubling, you may not.  But what I do find troubling is how AAA gaming is bottlenecking itself and that the reverse of the spectrum is over-saturating itself.   The industry is heavily flooded with the most gaming hardware it has ever seen.  Last time this happened—the start of the 5th Generation—the industry was left a new entrant at the top (Sony), a stalwart stumbling (Nintendo), and a once-powerful rival failing (Sega).  Behind them, the corpses of the Jaguar, 3DO, Philips CD-i, Apple-Bandai Pippin, NEC, and the Tiger game.com, among others. 

 

I myself question how long Sony and Microsoft can continue to hemorrhage money to sell a game console.  The original Xbox and X360 spent nearly half their shelf lives losing money.  Sony’s overall financial situation has been even worse since the release of the PS3 where only about 2 out of the last 7 years has seen the company as a whole showing profitable fiscal years*.  How much does each Xbox One and PS4 cost to develop?  One hundred, two hundred dollars more than the MSRP?  I’ll provide this interesting, well-resourced link for you to ponder.  Let’s keep in mind also that even with a slight growth, people really still don’t care about the Windows Phone and the Surface Tablets appear to be performing quite gloomily.  And we think the Wii U is the only thing selling poorly.

 

I am not saying there will be a crash, nor that it’s guaranteed.  Only that it is entirely possible, because even lessons learned the hard way have a way of being forgotten.   Because the industry is currently manifesting some of the problems that hurt it when the 2nd Generation declined, as well as creating all new issues.  Because I question the long-term logic and viability in taking huge financial losses at console launches going forward.  Because Sony, MS, and Nintendo have all seen quite a few losses recently, or for quite a while.  Because the Android and iOS market is eating itself to death.  Because AAA gaming can no longer take risks with creativity. 

 

And to be fair, this blog isn’t looking completely at everything.  That would make it even longer.  Then only two people would read it instead of four.  There are some bright spots.  The increasingly strong sales of the Nintendo 3DS, for instance.  The staying power of the X360 and PS3.  But the point here was to spotlight the horrors haunting the twilight, not the shining sun of the following morning.  Sega has been profitable.  Nintendo has been profitable. 

 

 

If there was a crash, and those two were the ones that predominantly rose from the ashes… I think I could enjoy that.  We could see a new golden age again, like the 16-bit (4th) Generation.  With everyone overly cautious about game development, but eager for it.  Not that I have anything specifically against Sony or Microsoft, only that my nostalgia is from when the game industry was run by game companies.  

 

*Edit:  It is not my intention to make it look like the PS3 is singularly to blame for Sony losing money. Indeed, there were other events such as the lower electronics sales, the 2011 hacking, and the tsunami that also cost the company money.  This is used as a reference of time.

 

SSB Character Interview #1

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http://images2.wikia.nocookie.net/__cb20130615154743/ssb/images/1/12/Super_Smash_Bros._for_3DS_%26_Wii_U.png

 

Super Smash Bros. Character Interview #1

 

____

Hey there ladies and gents! Welcome to my humble blog. What you’re about to read is sort of like a fanfiction. Except way better… mostly because I wrote it. CPU XL FTW!!!! The reason this isn’t on fanfiction is because I thought it would be better if you, my fellow nerds, read it. I also thought it would be better if I got comments from people I actually kinda know instead of random people who like to read Doctor Who x My Little Pony fanfiction. Friendship is Tardis! And in case you haven’t put the pieces together, you’ll be reading a Smash Bros. story. This is how I’ve set it up; imagine if the new characters that will be joining the smash fest had to go through an interview process first. I’ll be doing this with all the new characters introduced. My first three stories will be of The Villager, Mega Man, and Wii Fit Trainer, respectively. When other characters are announced, I’ll write about their interview process. ENJOY!!!!

WARNING: This is by no means excellent writing. While I am an excellent writer, I wrote this story this morning. It was sort of a quick thing I felt like doing so don’t judge me. #DEALWITHIT

‘NOTHER WARNING: If you feel as if I haven’t portrayed the character’s well, feel free to complain in the comments section.

____

 

 

            “Hey Samus, when was he supposed show up?” Link asked while flipping through papers.

            “Ten minutes ago I think,” Samus replied.

            “Why is he so late? Didn’t Mario tell him what time his interview was at?”

            “Something probably delayed him.”

            “Well I hope he doesn’t get delayed at long as Brawl was.”

            “Wait, wait, wait, I’m having trouble comprehending this,” Captain Falcon said as he faced Link. “You can talk?”

            “Yes, I can talk,” Link said in an annoyed tone. “Why did you think I didn’t?”

            “I thought you only said “HI YAA” and stuff. You normally sound like you’ve been kicked in groin.”

            Link clenched his fists a breathed heavily. “Why are you even here? Wouldn’t Mario want characters with a few more games to be judges?”

            Captain Falcon gave the Hylian a hurt look. “I have eight games!”

            Link smirked, “I have at least 20 games.”

            Samus decided to chime in by saying,“I have ten games.”

            The Captain looked directly at Samus for a few seconds before slowly saying, “Other M.”

            To this, Samus stood up, went right up to Captain Falcon, and began to twist his arm behind his back while slamming his head on the table. “Say uncle you falcon fool!” Samus yelled.     

            “Never!” Falcon yelled back.

            Samus began to twist his arm more.“Say uncle!”

            “Other M! Other M! Other M! Other M!”

            Samus then put all her strength in twisting his arm.

            “Oh the pain! The falcon pain!”

            “Hey guys,” an anthropomorphic canine said, “You should stop fighting before the person we’re interviewing arrives.”

            Link, Samus, and Captain Falcon turned their heads and gave Fox confused looks. “How long have you been there?” Link asked.

            “This whole time… How have you not noticed me?”

            “Maybe because you only have six games,” the Captain deadpanned.

            Fox bared his fangs at Captain Falcon. “Hey Samus, why don’t you keep twisting his arm. I think he’s starting to like it.”

            “With pleasure,” Samus said wile twisting the Captain’s arm again.

            “OW!! Will you stop doing that?!”

            “Um, am I interrupting something.” A slightly robotic voice said.

            Samus quickly let go of Falcon’s arm, causing him to slap Link across the face. She sat back down while saying, “No, no, we were just…”

            “Stretching out Captain Falcon's back,” Link lied.

            “Anyway, we’re glad you could come to the interview Mega Man. We would very much like to have to in Smash Bros.,” Fox said.

            “Thanks,” the Blue Bomber replied.“I can’t wait to do battle against Mario and the other famous Nintendo characters.”

            “Dream on kid,” Captain Falcon said.“Do you think we’ll just add a random third party character to the already jam packed roster of Smash Bros.?”

            “But Sonic was in Brawl…” Mega Man responded.

            “Sonic was in Brawl!?!”

            “Wow, you have a great memory,” Samus said sarcastically.

            “He was probably running to fast for me to see him.”

            “Is that why you constantly hit him with your final smash?” Samus inquired.

            “You leave the Blue Falcon out of this!”

            Link directed his attention to Mega Man and proceeded with the interview. “Anyways, how about you tell us what makes you qualified to join the Smash ranks.”

            “Oh, okay… Well I’m just gonna be frank with you guys, I haven’t really had my own game since Mega Man 10. I need to be in this game. If I don’t, my fans, or fans of Capcom for that matter, might forget about me.”

            “Oh sure, you haven’t had a game since 2010, boo hoo. My last game was in ’04 kid! ’04!!” Captain Falcon yelled. He then started to cry.

            “I’m getting a new game for the 3DS and an HD remake for the Wii U within in the next couple of months,” Link gloated.

            “Yet some people still call you Zelda,” Samus said.

            Link stared blankly at Samus. “Why can’t Metroid crawl.”

            “Do you want me to twist your arm around too, pretty boy?”

            Fox sighed, “Will you guys stop bickering, we’re having an interview remember?”

            “Why are you acting all high and mighty? Your last game was for the Gameboy,” Link sneered

            “That’s not true, I had a remake of Star Fox 64 on the 3DS two years ago.”

            “Remakes don’t count.”

            Fox gave Link a quizzical look, “But what about your HD remake?”

            “I don’t want to seem like I’m intruding, but could you guys hurry up with the interview? I have to feed Rush soon,” said Mega Man.

            “You mean your robot dog?” Fox questioned.

            “Yeah, so what?”

            “Oh nothing. Concerning the interview, we have a few more areas to cover before we submit your application.” Fox took out pen and flipped through the papers on his clipboard while the other judges did the same. “We will now ask you to show us your moveset you’ll be using.”

            “Sure thing, I’ll show you my best.”

            Captain Falcon hit a small red button on a box placed on the table. A sandbag then fell from the ceiling and landed in front of Mega Man. “Alright then, show your moves!” This caused everyone in the room to stare at the Captain. “What? Did you expect me not to say that?”

____

After ten minutes of Mega Man blasting, cutting, throwing, and smashing the sandbag, Fox told him to stop. All the judges, except for fox, put down their pens and set the papers aside.

            “I’m quite impressed with you, Rock,” Samus expressed. “I can’t wait to see whose arm cannon is more powerful.”

            “Thanks Samus, I glad to hear that from you.”

            “I especially liked you final smash, a lot better than Captain Falcon’s,” Link teased.

            Captain Falcon looked past Samus and glared at Link. “Hey fairy boy, when’s the last time you’ve tasted some falcon punch?”

            “Not the face! I have a date with Zelda after this!”

            Captain Falcon leaned back in his chair and crossed his arms. “I thought so.”

            Link muttered something under his breath before turning his attention back to Mega Man. “We have one more topic to cover, then you can leave.”

            “Great, what is it?” Mega Man asked.

            “What should players expect from you while playing the game?”

            Mega Man smiled, as he already new what to say. “They should expect a unique moveset, interesting gameplay, and an overall well rounded character capable of taking down even the toughest fighters.”

            "Pfft, you better better be well rounded. We don't want another Meta Knight on our hands," Captain Falcon said.

            “Don't mind Captain Falcon, he's just jealous because he's in the G tier." Fox said while writing down Mega Man's answer.

            "Shut up! I was in the A tier in Melee!"

            "Wasn't that when I was in the S tier?"

            Unable to think of of a comeback, Falcon huffed and put his feet on the table.

            Fox shook his head then showed Mega Man the application.  "All we need now is your signature. Sigh here and here and put you initials here. Fantastic, we’ll send in you application right away. Thank you for your time.”

            “Your welcome Fox, and I hope you have a new game revealed soon.”

            “You too kid, best of luck in you future endeavors.”

            Mega Man smiled and waved as he walked out the door. Fox waved back and began collecting the applications form the other judges. Link and Samus gave Fox the papers while Captain Falcon met the canine with a smug look. "What is it now?" Fox questioned.

            “I need a new game ten times more than you do, dog breath.” Captain Falcon muttered.

            Fox sighed, “You got an attraction in Nintendo Land, be happy with that.”

            “Well you have three characters represented in Smash Bros.”

            “You mean those clones? They hardly count.”

            “Does that mean I don’t count? I’m practically a clone of Ganondorf.”

            “Actually, Ganondorf is clone of you,” Link added.

            “Shut up, pixie stick!” Captiain Falcon shouted.

            “He was just trying to help, you idiot,” Samus said.

            “Other M,” Falcon retorted.

            Samus smiled, stood up, and punched Captain Falcon, successfully breaking his nose.

Video Game Poetic – Growing Up

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This week I’m starting a new weekly series of video game related poems. I am not a poet, but I do consider myself very creative. This is the first of many I jotted down when I felt like just writing one. You might love it, you might hate it, or you might be indifferent. Either way I hope y’all enjoy it, and if so, let me know because I will keep them coming. See if you can guess the theme before you get to the end.

P.S. I have two serious features in the works on taboo topics so be on the lookout. Peace!

Growing up

Just a child chasing a dream,

 Living my life to find my own theme. 

Time is neither my friend nor foe, so many things I still don’t know. 

It’s time for me to be a man, time to follow the master’s plan. 

I look to sky and ask for guidance, as I sit and patiently wait in Silence.

Lord help me for I’m afraid; please help me walk the path that’s been laid.

I look ahead, hold fast, and begin to believe in my task.

The time is drawing near at last, the time to answer the question that’s been asked. 

I can’t stop the beating in my heart; will I be able to fulfill my part?

Will I find the courage to leave home?

Can I step into the unknown? 

Everything in life will stem from your decision, 

So I will make mine with the up most conviction. 

The World is scary, crazy, and wild,

Something I can’t master as I child. 

To grow I can’t remain the same, 

This power I hold is mine to tame. 

This is where it all begins,

Father be with me until my journeys end.

I will be the very best commander.

So it begins, I choose you Charmander

O’Dell is a former Game Informer editorial intern and is doing what it takes to make it in life. Part-time bar tender and full time Pokémon Master from Houston, TX with a degree from Texas A&M.Follow him on Twitter. He is a beast.


Vanilla(console) Vs. Modded PC Skyrim

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This video simply shows what modding has to offer for video games.  More than what the devs may be able to give (hinting at Falskaar) is what takes place in Bethesda games.  I see this only because Bethesda is a studio of 100+ people, and their modding community is easily made up of 10,000+ people.  Kinda hard to keep up with the rest when they are working for free.  This video is a comparison between what Todd Howard showed us for the first time in Skyrim and quite a few overhaul, enb, and general texture mods that are out there now.  It's pretty amazing what you see here.  The mods have been refined to the point where I simply lose about 15-20 frames by installing all of them.  I show what mods I am using at the end of the video.

(Please visit the site to view this media)

Top Ten Tuesday 31 - My Top Ten Video Game Title Themes

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Top Ten Tuesday 31

My Top Ten Video Game Title Themes

{Excerpt}

Disclaimer: There are many top ten lists, but this one is mine. If you think a game is missing here, I either didn't play it, didn't have any interest in it, or I just hate you.

Previously I’ve covered my Top Ten Soundtracks and just last week researched my Top Ten Openings; this week we look at the intersection of music and opening menus. Due to the overwhelming awesomeness of video game music across decades and genres I’m keeping the criteria strict for this list: only songs that play during the initial title screen qualify. In other words, Chrono Trigger’s 30 second song “A Premonition” would qualify, but the Main Theme that everyone associates with the game would not.

 

Read the full article here!

Help support my writing by checking out my articles on Leviathyn.com!

Gaming Expectations

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I'm not sure what it is but I always have higher expectations for games than I do with other entertainment mediums. It is not that hard for a movie to impress me. I enjoy most I watch, even if critics say otherwise. A similar thing can be said for music. An album can be released and the most passionate of fans can hate all over it but I generally tend to enjoy the music as long as I like the band. A movie or album has to really be awful for me to be displeased with it but the same cannot be said for games.

Maybe the reasoning behind this is due to the great confidence I have in the industry. I have played numerous titles in my life that have absolutely left me speechless and kept me in awe the whole way through. I have experienced many a masterpiece and am impressed with what game developers have offered us in the past. Perhaps the bar has been raised so high this generation that it just makes me hungry for more unique and continually innovative experiences. I have seen what this industry is capable of and games that fail to reach such high levels of quality, polish, and just plain fun really don't sit as well with me.

Nostalgia is also a key factor. Ever since I was very young games have always really resonated with me on a level that no other entertainment medium can match. Their worlds have drawn me in and left meaningful impact on my life. When I was younger games seemed so magical to me. I know most of this can be contributed to age because imagination plays a big role here as well. When you are a kid you tend to think things are bigger and better than what they really are and the way this enhances games is something that is extremely powerful. This is why going back to those favorites today that you fell in love with at a young age gives you a feeling that is hard to match.

Fast forward to present day. I am now in my twenties and while I love games more than ever and have a much better understanding of the industry as a whole, much of that magic from my youth has vanished. Sure, I still find myself getting lost in a game's world when it is well crafted and my imagination still helps further the experience but I can't deny that that overall feeling has diminished.

The point is that it takes a whole lot more for a game to truly impress me these days and it makes me appreciate the ones that manage to. This generation we've seen huge advancements in everything from graphics to complex gameplay systems that were unheard of in years past. The overall bar has been raised and as the ever growing indie scene has demonstrated, just about anyone can make a decent game these days. We aren't even seeing as many downright terrible releases anymore compared to what we used to. Even games that are not received well are still usually playable and work to an extent.

I suppose the overall idea of this blog is to just try to explain why it takes much more for a game to grab and affect me these days. I feel like I've nailed many contributing factors here but I would love to hear what the community would like to add. And if you don't agree with me and feel the opposite compared to other mediums then I would love to hear why.

Thanks for reading!

Making the Pitch for EA's Star Wars Future

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Since the partnership was announced, the future for Star Wars games has never been more talked about than after Disney's hiring of EA to do nothing more than churn out Star Wars games. With its debut at E3 this summer, we all know that the Star Wars Battlefront series is getting resurrected, but what other avenues are we forgetting? It was only last month that a list of 20 canceled Star Wars titles over the course of LucasArts's troubled history and that has only gotten this blogger thinking, "What Star Wars games do I want to see? With EA's Battlefront probably due by 2015 at earliest with no other known titles in development, fans may have plenty of time left to speculate about how many other adventures George Lucas's universe has waiting for us. Look, there was absolutely nothing out of Disney's convention last weekend, so this Star Wars fanatic must have something to keep him awake at night. Sit back and enjoy these random ideas. 

Jedi Knight Interquel Game Between Episodes III-IV

With the legacies of Bioware’s Knights games, RPGs have had an undeniable influence over Star Wars both storytelling and game-design. Obsidian had originally discussed its plans to make another Knights game set between Episodes III and IV and that’s exactly what I imagine should be next for Disney’s plate of Star Wars games. Surviving the Purge would place the Jedi characters in the most vulnerable place they’ve ever been in a game of the time-period and an element of Walking Dead-ish choice-making could set the survivalist tone of the plot. Do you choose to stay loyal to our Jedi brethren or rat them out? Stay in hiding and wait for the right time and place or make a lightsaber fueled last stand that could get your order killed? Star Wars has always been a character-driven series and it’d be nice to see it evolve with the immense progress games are beginning to make with choices that are just starting to come with them.

A General Grievous Game


People may still have bad memories of the Star Wars prequel trilogy, but for every flawed film in it, there was always one bad-a$$ that happened to make their way into the backround. For Episode III, that character was General Grievous. In a field of other mindless CG droids, Grievous had not only the coolest armor and fearsome voice, he had four-honk’in lightsabers to throw around the room. It’s these reasons alone why Grievous could make for one heck of a video-game combatant to play. Everything would be on the table for cutting, Metal Gear Rising-style, straight up with its wild and chaotic swordplay times four. It’d only be natural to switch up Grievous’s tactics with some sweet wheel-bike segments to plow up clone troopers with, but you’d mostly be able to chop them up with two-saber or 4-saber combo attacks like a battle-droid Raiden. Better yet, as a general to boot, you could call in droid reinforcements to tackle swarms of enemies like Ezio calls in his Assassins. Boss battles would easily be the Jedi that you gain extra lightsaber upgrades from and I see plenty of trophy/achievement potential. . . At the same time, a few flashbacks to explain Grievous’s tragic origins from his EU publications of being transformed by the Intergalactic Banking Clan as a cyborg hit-man of sorts could even deepen Grievous as a character. Slice-and-dice baby!

Star Wars Bounty Hunter II with Boba Fett

Star Wars 1313 made headlines as what could’ve been a good, even great addition to 3rd-person action/ shooter/ games, but there was always on question on my mind: Where was Boba Fett? We may never know who or how interesting the still unnamed bounty hunter from LucasArts’ teaser trailer would’ve been, but there’s no denying that players have been wanting to get their hands on Boba ever since his dad’s 2002 Gamecube game back in the day. Like 1313, it could very well take a few cues from Uncharted with explosive, cinematic set-pieces like shown in the teaser footage with some high-speed chases down Coruscant’s gritty slums. Actual contract kills could act more like a Star Wars Hitman, having Boba carefully lure a target into an elaborate trap whether it be via sniper shot or a clever “accident” at the Cantina. Exploration on more isolated planets hunting prey like Dantooine and Kashyyyk could let you switch between a 3rd-person and a more 1st-person view Metroid Prime view with scanning abilities with your double-parked Slave 1 serving as your Metroid ship to save and re-arm in. Multi-player would most definitely translate over into competing against rival bounty hunters for kills much like Assassin's Creed gameplay, but with more Max Payne-ish shooting matches in between stealth, or like Arkham Origins. Playing Bossk, Dengar, or even IG-88 would be the best. Do it EA! 

 Star Wars: Solo

 

Harrison Ford’s name is synonymous with everything that’s cool about the original trilogy’s human side to Star Wars and it’s about time that we finally get to play his dashing smuggler rather than watching his swag on-screen. The few poor attempts at a “Han Solo game” like several old GBA and PC games involved a pixelated Millenium Falcon than Han, but I’m talk’in about a true-blue Solo experience. Preferably before the events of Episode IV: A New Hope, we’d get our hands on a still late twenties-something Han only early into his career with Chewie. The gameplay could mostly owe itself to Uncharted and Gears’ cover system while fully realizing a Max Payne style  “bullet time,” sending Han leaping off of platforms and out from corners wasting punks with slow-mo blaster shots to the head. Odd jobs and “favors” to crime bosses would take us to the grittiest slums of Nar Shadaa, Mos Eisley, and Kessel. Ideally each level would act like its own mini-open world like Hulk Ultimate Destruction’s and have a few cool side activities like Sabaac tournaments, swoop bike races, and maybe womp rat hunts akin to Red Dead Redemption’s. Maybe it’s story would finally give us our first on-screen glimpes as to why Han and Lando broke up their friendship prior to Episode V and its last level even featuring Han’s legendary “Kessel Run in 12 parsecs.” Why haven’t we played this yet?. . .

Star Wars: Civilization 

The Star Wars galaxy is utterly huge and as many level-based games, or even open-world games as we could get from it, the biggest dream of every Sith Lord and avid video-game player has been to conquer all of it. We’ve seen games like Star Wars Galaxies and The Old Republic try and give us a moderate sense at universe building but even while more personable ways to go about seeing each planet individually, there’s no question in my mind that having entire star systems to play with Civilization style would be even more intoxicating. If you’ve had problems deciding how to negotiate or annihilate nations on earth, how much more epic would it be making galactic choices. Building and launching your faction’s Death Star, Sun Crusher, or Galaxy Gun at your foe to blackmail them at the bargaining table for those last ion cannons would be strategic thinking made for Star Wars. The space map would be enormous, maybe to the fault of nearly crashing today’s computers, but the scope and size of establishing your own galactic empires, republics, or even Jedi/Sith Orders would keep me awake for many a night. 

Yuuzhan Vong Dead Space

      

I’m not a horror enthusiast, yet even one such as myself can’t help but admit the enormous, perhaps grand potential that the Star Wars universe has in it for scaring the crap out of us. Joe Schreiber’s 2009 novel of “Death Troopers” was the franchise’s most recent attempt at giving our galaxy far, far away the spooks, and while creepy zombie storm troopers was a mildly inventive idea, there’s little doubt that the Expanded Universe had a few more creepy critters of its own. The ones that most prominently come to mind are the New Jedi Order's Yuuzhan Vong. Immune to being sensed in the Force, armed with weird organic technology, sneaky, and just downright vicious, the Vong were what nearly brought down the Rebel Alliance’s New Republic. Their ships are made of grotesque, odd plant-like as much as Yuuzhan Vong warriors are and being stuck in one of the literally city-sized pod ships would be freaky amazing for an EA Dead Space like entry. 

Jacen Solo, Jedi heir to the Solo family name, was imprisoned in one for weeks of torturous indoctrination at the hands of the Vong with the ex-Jedi Vergere as his only guide through the pain, albeit a double-talking deceptive one. He’d easily be the Isaac Clarke equivalent to Star Wars’s semi-sane Force-wielder battling is way from succumbing to a dark-side fueled nightmare. Or maybe include Jaina Solo and Uncle Luke along for the ride for a co-op session, explaining them away as hallucinations in-game or as a rescue-party. Fighting your way through every corridor with nothing but your wits and Force powers, no lightsaber, no cloak, with Vergere at your side feeding you lies would be epic and would no doubt please seekers of an M-rated Star Wars experience.

Geonosis: Monster Arena 


Though Episode II can be unfortunately remembered for insipid Naboo meadow frolicking and emo Hayden Christiansen, there was still one good reason to see it: those awesome monsters. If you clapped giddily at the sight of the Geonosis Arena’s Reek, Nexu, and Acklay (yes I still remember those names after so long) and dreamed of sitting them on your shelf, how cool would it be to play them? Like a killer version of Star Wars Pokemon, you’d have that sweet arena with Count Dooku and Jango Fett looking down at you to battle your beasts against each other, but to the death. A progression system for evolving your creature could follow Pokemon the same way through a Separatist genetic engineering scheme and finding more monsters could take you through the planet’s caverns and deserts Monster Hunter style, killing what you can capture and wasting what you can’t. So you say that Geonosis’s bland rocky parts would get pretty dull, even in HD, after a while. Who’s to say that desert’s the only thing Geonosis has? I say screw George Lucas’s dumb standard for entirely uniform planets. It has genesis in its name, so why not diversify the planet with jungle and forest regions with huge Geonosian hives hanging from Kashyyyk style trees? In any case, I still want the Reek to win and run over Anakin. 

Jedi Temple Parkour game


The Prequel trilogy only gave us the smallest of snapshots of the magnificent Jedi Temple, but how great would it be to explore the fullest extent of its secrets? As plenty of Expanded Universe books go into detail telling, the Temple is just as big on the inside as it looks. It’s about the size of a small city and from the Jedi Archives, the Room of a Thousand Fountains, training rooms, hanger bays, and council rooms, there’d be oodles to see. A Prince of Persia parkour gameplay could be fun free-running up and down its ruins during or after the Jedi Purge learning about its history and collecting all of its treasures as a returning Jedi seeking to rebuild it. Imagine looking out into empty halls and towering visuals akin to a Star Wars Ico. Beauty aside, you still need enemies. Luckily the Temple is known for holding Sith prisoners in its bowels as well. Better yet, why not add in some psycho Force spirits of the fallen to mess with you along with blood-thirsty Sith at your back? Evading the ruins still-present Imperial guards and making use of your Force powers on Sith and Devil-May Cry style. 

Need for Speed: Pod-Racing 


As a child who used to run around his room with a Lego pod-racer in hand going “Zooooomm, zoom, zoom” I can say that Pod-racing is easily the best gift the Prequels gave as far as an addictive fictional sport. It’s basically NASCAR on Steroids, the blinding speeds of EA’s Need for Speed team would be fools not to tackle their take on Star Wars’ favorite racing pass-time. Ordinarily a fresh take game design would be called for in developing for a different franchise, but I'd say that pod-racer skins over NSF's cars and Star Wars planet tracks in place of earthly ones would pretty much do it. Just factor in different crash physics, splice in more pod-racer related sabotage gameplay like wire-cutters, blaster fire, and shrapnel bombs, in place of EMPs and spike-tracks. Maybe just for fun put in a few trash-talking locker room-esque segments for multiplayer lobbies. Getting to push rivals around in a hangar hub, or even partying at Jabba's afterwards with your shiny trophy would be a ball. Lastly, just give me blindingly fast visuals and explosions and I'm good to go. 

Anything Star Wars X-Wing/Tie Fighterish

Lastly, put me behind that X-wing cockpit. Yes, anyway you can. Original Trilogy, Expanded Universe, it really doesn't matter to me as long as I get some Tie-Fighter shooting in anyway I can. Or even a Y-Wing, or an A-Wing, or heck even a B-Wing. Memories of Rogue Squadron and Star Wars: X-Wing have stayed with me for a long, long time, and blasting stuff from a ship is as classic Star Wars as you can get. That is all. 

Given up on Star Wars games already or have a game idea of your own? Put out any comments below and thanks for reading. May the gaming be with you.

Top 10 Swordsmen in Gaming

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It seems like if a video game character wields a weapons, it’s either a sword or a gun of some type. But with all of these swordsmen, who are the most skilled? These ten warriors will be ranked by their technique, fighting style, feats, and their mobility. Now, since there are so many swordsmen in gaming, some of them had to be cut. So before we get to the actual list, these are the warriors that stayed back at the barracks.

Kratos (God of War)-Disqualified due to lack of style and technique in his fighting.

Nakiro (Heavenly Sword)-Disqualified for similar reasons as Kratos

Cloud (Final Fantasy VII)-Disqualified do to his lack of feats with the sword, with the only interesting technique being the Omnislash

Zer0 (Borderlands 2)-Disqualified for rarely using his sword.

Ezio (Assassin’s Creed 2)-Disqualified for similar reasons as Zer0

Batman (Batman Arkham City)-Disqualified for only using the sword for one boss fight, even if it was awesome.

 

Well, with that out of the way, unsheathe your blades and prepare for combat, these are the Top 10 Swordsmen in Gaming.

 

10-Sharpe (Cthulhu Saves the World)

Sharpe is a very interesting swordsman to say the least. The reason why he’s so good at sword fighting is that he’s a living sword who hops around with Cthulhu. Yes, he HOPS around on his blade. If that wasn’t enough, he can also use his momentum to pull off complicated sword maneuvers without a wielder! Now that takes talent.

 

9-Man at Arms (Chivalry: Medieval Warfare)

The Man at Arms may not have any enhanced sword fighting abilities, but he makes due with what he has. The Man at Arms is the most agile class in Chivalry, letting him perform quick hit and runs and weave through enemy knights. But when he gets cornered, he still has a wide arsenal of sword techniques to cut through the opposing team like butter.

 

8-Corvo (Dishonored)

Corvo doesn’t strike you as the type who’d be a master of blades. He’s a sneaky, supernatural assassin who gets penalized for actually stabbing people. But if you don’t care about your chaos rating (You monster), you can see Corvo’s full sword-fighting potential. Corvo uses his sword to a full extent, with swift and brutal counter attacks and equally strong regular wings. If you were completely pacifist on your first runthrough of Dishonored, I’d play it again just to see what Corvo can do.

 

7-The Chosen Undead (Dark Souls)

While the Fated Undead may not be the first thing that comes to mind when you think of a master swordsman, he’s a force to be reckoned with whenever he has a blade. The deep and rewarding combat of Dark Souls makes every strike count, and you can’t just shrug off hits. So if you want to beat the game, your sword skills needs to be near flawless.

 

6-Geralt of Rivia (The Witcher)

I just picked up the Witcher games during the Steam Summer Sale, and I was impressed how visually impressive the combat was for a RPG. Geralt practically dances through enemies with a combination of steel and silver, ripping apart humans and monsters alike. Personally, I can’t wait to continue Geralt’s monster-stabbing adventures in The Witcher 3: Wild Hunt.

 

5-Meta Knight (Super Smash Brothers: Brawl)

Say hello to Meta Knight, the most adorable swordman in gaming. Meta Knight is a resident of dreamland, and the resident sword expert. While he only showed off simple maneuvers when he debuted in Kirby Superstar, he’s a force to be reckoned with in Brawl. In fact, he’s so powerful with his sword that he’s outlawed in Brawl tournaments!

 

4-Sareth (Dark Messiah of Might and Magic)

Dark Messiah of Might and Magic is one of the greatest games nobody played. It’s a first person sword fighting game by Arkane, the same people who gave us the enjoyable combat system of Dishonored. But it’s even deeper in this game. Sareth can block, feign strikes, parry, clash, stab, heavy and low swing at enemies. Once you get the system down, every single fight becomes a contest of how you can chain together your sword attacks to decimate the enemies in seconds.

 

3-Link (The Legend of Zelda)

Oh come on, you knew that Link had to be on here somewhere! While every one of Link’s incarnations may be different, they all hold one thing in common: They’re experts with a sword. He’s perfected many moves, including the powerful hurricane spin, the physically impossible downward stab, and the risky but efficient mortal draw, which kills his opponent instantly.

 

2-Raiden (Metal Gear Solid Rising: Revengance)

Raiden is a no-brainer for this list. After all, swordplay is the main focus of Revengance. While Raiden does have powerful and flashy normal strikes, the real star of the show is Blade Mode. Time slows down, and Raiden can cut objects into literally hundreds of pieces before time resumes, causing them to fall to the ground like building blocks. If that isn’t the mark of true swordsman, than I don’t know what is.

 

1-Lon’Qu (Fire Emblem: Awakening)

 

Lon’Qu is the first myrmidon you get in Fire Emblem: Awakening, and with enough practice, he can be the best fighter in the game. Once he reaches level 10, you can turn him into a deadly Sword Master. When he becomes a Sword Master, he’s practically unstoppable. Cutting through enemy after enemy with deadly precision and agility, Lon’Qu changed the tide of the battle more times than I can count.

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